Game Design

1. A Side Quest Narrative   -   Assassin's Creed Origins

2. Daemon Sword   -   A Mobile Game

3. King Ka-Ching Tax   -   A Board Game

4. Exotic weapon concept   -   The Division 2

5. Unity 3D   -   FPS Platformer (Work in Progress)

6. How input controls affect the design in Thief (2014)

7. Video recording test   -   Meteorhead's Trip for Milk

8. The four pillars of how I design games

9. Why I work on three video games simultaneously

10. Limitations can have positive effects

11. How AC Rogue influenced AC Origins and how AC can learn from it